SLAM

Simulation Development Slam

Simulation Development

ADR August 15, 2024

In July we began modifying a simulator - FlightGoggles developed by MIT. The simulator utilized the Unity engine with ray tracing, which enabled rendering of photorealistic images that can be used for perception algorithm development. Our modification allowed us to add custom gates to the scene, as well as a thirst-person view mode that can visualize light trail of the drone flying through a trajectory.

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